Age of Discovery: The New World Background

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Age of Discovery: The New World Background

Post by Cthulhu on Sat Dec 03, 2016 5:12 pm

.        Terra Magna , a world quite like are own ,it's mostly a green and blue ball of dirt,like ours is. However there are some very important differences , imagine any high fantasy novel you've ever read right ? It's kind of like that ,however something is a bit different ,while most of those novels take place during something resembling the middle ages ,this one is a bit a head of the curb. While dragons and magic still exist , men from the North now trade with men from the east ,there is a great resurgence in literature,art , and culture all around the world.Spices ,silk,tea,and gold pass from ports in Samarka to Edinsburg , and mercenaries from Estalia can be found fighting for the mansa of Sogon . In other words the world is in the midst of a renaissance ,all around the world empires are reaching their apex , the Empire of Great Imvinbe is at its largest trading with the rajas across the Bindu ocean and the Sulanids up the western coast of Mauretan. The emperors of Munchan wield some of the largest armies of the world and their armies wield the latest I hand cannon technology ,a weapon style that has spread rapidly across the world. However in the midst of all this spleandour in an age of overall global resurgence men have begun to look away from the Old World,and turn to the West. Every man and woman from the Northern Scandav Islands to the southernmost Sarka spice islands looks west and asks "What's out there?" Now the first expedition is on its way into the great western unknown , the world is about to change ,the actions of this small but tough crew will change the fate of everyone for the next thousand years or more.....don't fuck it up.


Last edited by Cthulhu on Thu Jun 01, 2017 12:40 pm; edited 1 time in total

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Re: Age of Discovery: The New World Background

Post by The Lord Regent on Sat Dec 03, 2016 5:17 pm

(*immediately fucks it up)
seriously though i think you need to add a glossary for all of those new place, because i'm a little lost
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Re: Age of Discovery: The New World Background

Post by Cthulhu on Sat Dec 03, 2016 5:27 pm

Lol,I might just .

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Re: Age of Discovery: The New World Background

Post by The Lord Regent on Sat Dec 03, 2016 5:30 pm

even just equating them to familiar countries and places would be super helpful because i just have no idea.
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Re: Age of Discovery: The New World Background

Post by Cthulhu on Sun Dec 04, 2016 12:23 am

Okay here goes (btw this is take two, my wifi cut out when I was completely finished and now I'm doing this over again, just for you...you're welcome , btw these are just the major nations and empires of the old world)

Ergmir :
The Kingdom of Great Albion: An England esque nation that has strong roots in both Druidic magic and Wizardry , their magical schools are some of the best in the world. Though they have a long tradition of archery , they were quick to adopt all manner of gunpowder weaponry and they are poised to become one of the greatest naval powers in the world. And soon enough the sun will never set on their empire.

The Kingdom of Laith: From the lowlands to the northern isles the kingdom of the Laith reigns free from the tyranny of Albion , free I say! A great wave of patriotism has allowed the courageous clansmen of the Laith to push the Albines back and retake their ancestral homelands. And with the Auld Alliance between the Laith and Gaul still running strong , who's to say that the conquerors can't become the conquered ?

The Vamarian kingdom of Estalios : The most devout of the Ergmirian nations (Europe esque) next to their Tilean cousins across the Monteriggionian sea. They have been invaded and conquered many a time over the years but always keep their faith strong. Now they have sent expeditions to the west in hopes of spreading the good word and expanding their fledgling empire.They reject magic seeing it as a temptation sent by their god to test their devotion. Their many years under the learned and scholarly Marrakels mean they are one of the most educated of Ergmirian nations. Their culture emphasizes bravery , piety , and exploration.


The Kingdom of Gallia: The heart and soul of Ergmir , they have long been one of the most advanced in Ergmir, their twelfth century renaissance brought on a short resurgence of art, and architecture.Their great chapels and libraries have long been a center of learning during the Dark Ages. However they are also a formidable military forces, with their knights while a bit out dated are still noble and fierce on the battle field . As the inventors of chivalry their nobles live by a code of honor unique in Ergmir.However they retain a strict feudal caste system with few exceptions , so while life is rosy and filled with romance , intrigue ,and nobility for the elite , it is hard , rough and short for the people. Who knows , maybe a revolution may come soon.


The Patriarchy of Tilea: The Heart of Ergmirian Carolinism while simultaneously the heart of the Ergmirian Renaissance . They are a major trade power funneling eastern luxuries to the kings and queens of Ergmir. They have no standing army , only the Patriarch's Nobile Guard , and the many mercenary companies that inhabit the land.They have no king , the Patriarch of Carolinism serve as the major authority  trying to hold some semblance of piety in Ergmir as his God dictates.They as well on the whole dislike magic yet do not utterly reject it.They are the masters of trade in the Monterrigi sea .

The Duneland Republic : The great Scandav islands of the north west , formerly raiders are now the trading center of North Ergmir , with their mighty trade fleets consolidating their interests all around the known world. Here a religious revolution has begun , with a vocal minority calling for the destruction of the Carolinic Patriarch , saying there should be no leader of the church . There is also a atheistic and deist minority.

The Kaiserreich of Rhineland: The grandfather of Ergmir , where most of the modern nations of Ergmir hail from. For centuries during the dark ages they were ignored ad overlooked , but now they seize on the new technologies and tactics funneled to them by the Renaissance and are poised to become the new great power of Ergmir as the New Rhanic Empire!

Novgorona Tsardom: The Great Bear of North Ergmir they are the ultimate fusion of east and west , however they still follow and ancient sect of Carolinism . They are constantly at war with their ancient rival the Turinid Khanate. Although their armies are still relatively primitive their magic and animal husbandry make up for this . Their favored steeds or incredibly powerful and near sentient Bruin Bears.

Atlantica : The westernmost nation of 'Ergmir', a massive island  a bit to the north west of Mauretan ,a land famed for it's rich mangroves , natural springs , and diverse vibrant culture .They are a major trading hub in the west, a place where ideas are traded between the south and north and so the nation is incredibly diverse , having no state enforced religion. As the land of the saber and sail as some call it , the nation has a long history of exploration and a strong advanced navy . However do to slow but sure climate change some of it's many islands are beginning to sink.

The Harland-Varian Confederacy: Placed smack dab in central Ergmir , this formerly over looked nation is about to reach a golden age , positioned in the vital heart of Ergmir with premier real estate on the northern sea and the eastern mountains and many allies around , as well as an exceptional cavalry that will soon become the stuff of legend , this nation is ready to into space!

Dar-al-Agrab:

Ayuzid Sultanate: The mighty kingdom of the Agrabs, they are one of the most hated and most ancient rivals of Carolinic Ergmir , yet they are also the most respected.  Their empire is vast and mighty from western Tibeta to north eastern Mauretan . They are known for their piety and near religious zealotry when it comes to their faith but ate not known to force it on others. They do not use magic in the traditional sense , instead focusing on enchanting weapons , armor and other items to turn the tide of battle or simply make farming easier. Though they are not yet masters of the hand cannon, instead opting for the faster yet less powerful semi-automatic crossbow, however their cannons are some of the most powerful in the world.. They often hire pirates (of their faith) to raid and attack Ergmirian ports and ships. With their flying carpets and sand skiffs they dominate the deserts and plains of the Old World. And their great universities and hospitals make them have one of the most high standards of living in the world.

Attanid Khaganate: The other great rival of Ergmir , though they use to terrorize the  land with their massive six legged steeds and their enchanted bows , their now relatively primitive tech has forced them onto he back foot and they now consider fusing with their Suladanid allies, if they do this they will create the most powerful empire in the Mid-East , with access and control of nearly all trade routes from Ergmir , Mauretan , and Tibeta. However a new power rises in their land , the Attanids! Having taken the last city of the ancient Rhanic empire they hope to soon expand across all of Dar-al-Agrab.

The Sultanate of Marakel: The great trading state of north west Mauretan and the old allies and cousins of the Ayuzids , they prefer trade and diplomacy to violence but their armies, while small are equipped with some of the most accurate arquebus in the known world,and as any elderly Estalian will tell you 'fight like lions when forced to'. They follow the faith of the Final Prophet like their Ayuzids allies but are a bit more tolerant and open minded.They are great beast masters , having learned to tame the deserts most fierce predator , great eagles called Roc's to be their pets, guardians, and battle steeds. Recently their sultan has begun amassing a 'Black Guard' an elite respected yet enslaved corps of loyal warriors from the south.

The Sharaja of Sazayna : In the east past the deserts and coasts of Agrab and the Holy City , in the land where once the first great empire arose , lies the Sharaja of Sayazn , once the home to the great golden age of the Faith of The Last Prophet , this land is one of wonders. Camels mounted with guns , elephants strapped with cannons , the beautiful city of Azagha where learning and progress flow in the east. They are the border between the genies , wyverns ,and sand skiffs of Agrab , and the mangroves , elephants , and monks of Timar. And who knows , perhaps from the sands a great empire can rise again?

The Nubient

The kingdom of Habashi: The heirs of the great and ancient Kmt'ian Qore's of eastern Mauretan, though they are surrounded by followers of the Last Prophet they follow their own sect of Carolinism . They are a wealthy empire with trade connections to both the Sultanate to the north , Imvimbe to the south and to the rajas of Tamir across the Tamirian ocean.They use a form of ancestral magic to call on spirits to bolster their forces and help them when in need. While their armies are not the most elite or largest their navies are one of the most powerful in the region.

The Olorun Empire: The great river  empire of West Mauretan, they are one of the biggest empires in the world. They are old trading partners of the Marakels to the north and conduct regular trade with them , this is how they found the faith of the Last Prophet and took it as they main religion. Though their armies are not the most elite in the world,or the best equipped ,they are large and headed by competent generals, their cavalry and archers being their greatest boon. The armies are commanded by a caste of slave nobles called Kele-Koun. Their universities are some of the best in the Old World (in the departments of sociology, economics , and theological studies) harboring some of the best scholars the old world has to offer. Though they are a good bit behind technologically they are on the road to catching up with the north.In fact there was a time when the most powerful king in the Old World hailed from here.

Great Imvimbe : Only one man of Ergmir has ever seen the great walls and the intricate sculptures of Great Imvimbe. They are a peaceful and happy people who are wealthy from trade with across the Tamil Ocean and with the numerous city states that dot the East coast of Mauretan. They worship a pantheon of star gods and so are rather religiously isolated but don't let it bother them. Though their magic is unrefined it is powerful and there are stories of shamans there who can shake the earth with their voices.

Kingdom of Kolon: The Kingdom of Kolon while having a mighty military for the region they  are something that you may not expect. They are one of the fashion capitols of the Old world , due to their natural resources and trade connections. The men and the women of the middle class can be seen laden in bronze and sapphire and garbed in beautiful brightly feathered costumes. While the nobles and royalty are dressed so vibrantly that on occasion the kings and queens of Ergmir take notice. Even so their empire is growing and their armies renowned for both their unique weaponry but also their excellent hit and run tactics.

The Empire of Asygimba: Imagine every misconception most people probably have about medieval Africa , and reverse it...this is basically the result. (wip)

The Blue Sultanate: Lords of the White Nilos , and a mighty state in their own right being the primary Mauretani trade partners of the Ayuzids to the north. Though like many states of Okono they're technologically behind (their soldiers still using chain mail as their primary armor) their power as a trading state and position as the only home of Okono's sole and powerful dragon species the Great Wyvern is undeniable .

The Xhosa people: Known as the Spartans of south Mauretan, while they are incredible primitive when compared to the rest of the known world their armies are some of the deadliest in the world . Even the most advanced armies in the world dare not colonize their land, at least not yet,for when they hear of the raw diamonds and ivory that drape the chest of the king of Inchulu they will surely come running.

The Orient:

Raja of Tamir: The mysterious Tamir subcontinent is a place of silk, spice, pearls, and wonder. They are both mighty in war and in trade ,and while there is a sizable portion of followers of the Final Prophet , Tamir is home to two of the worlds largest religions. They are masters of art, math, and architecture and have the highest literacy rate in the known world. They also hold the keys to the bounteous islands of south east tibeta.

The Manchu Empire of Ziao: The Great Jade Dragon of the East, The Heaven on Earth, The Silken Empire, all names for one place , the empire of Manchu. One of the most advanced and mighty powers in the world, it is a blessing they have no interest in expansion, for with their flame rocket launchers  , and their vast army and navy, there are few who could stop them. Instead they focuses on constantly evolving and perfecting themselves with a strict meritocratic bureaucracy system. Their great temples, palaces , and other wonders are the envy of the west and only the Turinids have ever managed to truly conquer them. Their medicinal practices are some of the most efficient and advanced in the world and their magic is based on strengthening and cleansing the human body , offering great strength, speed , and even spiritual enlightenment.Once again it is a wonder they never swarm over their great walls to conquer all ,because their dragons are some of the most powerful in the Old World, having control of lightening , wind , and water.

Kingdom of Samarka: A small yet very important nation,for in their lands lie the spices , and herbs that the Ergmirians crave so. However do not mistake them for weak , as their allies and brothers in faith the Agrabids have equipped them with powerful ships and cannons to defend themselves.

Marrasca: The pearl of the Orient , and the gateway to Manchu by the sea , their 'robber barons' have taxed the strait between the islands for 400 years and shall not be stopping soon , due to their status as an important trade power they are very rich , having supplies of ivory from Okono , swords from Manchu , and Coffee from Agraba.


Nippon: Not much is known of the land of the Setting Moon , except that it's warriors are fierce and noble, and that it is some kind of bridge between the material world and the magic realm, for many spirits and demons inhabit these islands along with men.


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Re: Age of Discovery: The New World Background

Post by The Lord Regent on Sun Dec 04, 2016 7:29 am

Coolio, thanks. guess it's CC time now

(Bindu is a weirdly silly name for a great ocean to cross, i'd make it something mighty like the Olympian ocean, or the blue abyss but whatevs)
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Re: Age of Discovery: The New World Background

Post by Cthulhu on Sun Dec 04, 2016 5:23 pm

(Shut it you)

CC

Name:
Age:
Gender: (Patriarchy and CHauvinism exist in this world as well btw)
Nation of Origin : (for now everywhere but Inchulu , Manchun , and Nippon)
Background : (A bit of detail please)

Appearence

Height:
Body shape
Hair style/color
general facial appearance:
Items/strange features:

Eqipment

Weapons: (Stuff that makes sense please)
Armor: Second verse same as the first)
Pets:
Special items: (Flying carpet,genie lamp,magic ring)

Skills: (Magic , swordsmanship,navigation,inventing, sailing, explosives expert, etc.)
Traits: (Strong,fast,smart, durable, charismatic, etc.)

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Re: Age of Discovery: The New World Background

Post by The Lord Regent on Sun Dec 04, 2016 5:49 pm

Name Dr. James Rookwood
Gender Male
Age 26
Nation: Albion
Background: James is from a wealthy, and respected family in Albion known for their magic blood, most of them become magical Artisans, professors, and scholars. They’re practically nobility, and James would have had a very easy life ahead of him after he got his doctorate from one of  Albion’s most prestigious magic universities had he not applied for the position of ship wizard on a voyage west against the wishes of his family. With his excellent recommendations from impressed professors he secured the job easily. His reasons for now are a mystery

Appearance

Height: 6ft
Body shape Thin
Hair style/color: messy brown hair that's slightly long and a short beard just passed a stubble
general facial appearance: His face is a bit on the sharper side, not  unattractive though not really attractive either, and slightly bookish with Hazel eyes

Equipment

Weapons: Magic, and a flintlock pistol enchanted not to misfire
Armor: A stylish mage's longcoat, colored with a white lining, and fairly fashionable clothes
Pets: a fire drake the size of a Rottweiler
Special items: Magic wand,  Apothecary supplies, wizard stuff

Skills: Good all around in applied Magic, potion making, literate, excels in magical theory, enchanting
Traits: Genius, loner, can be a smartass, cautious, magic prodigy.


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Re: Age of Discovery: The New World Background

Post by Cthulhu on Sun Dec 04, 2016 6:07 pm

approved

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Re: Age of Discovery: The New World Background

Post by Cthulhu on Sun Dec 04, 2016 10:27 pm

Name: Hamid Oglu Celal
Age:24
Gender: male
Nation of Origin :Ayuzid Sultanate
Background : A brilliant gunsmith, explosives expert, sailor, and explorer from the northern coastline of the heartland of the Sultanate . From a young age he had a fascination with explosions and sparks and often stole fireworks from the  merchants to play with. This interest carried on into adult hood where he enlisted in a military university to learn more about his childhood love.Now after mastering the arts of sparks, shells, and explosions, he travels on a vessel to the new world, his intentions unknown.

Appearence

Height:5'11
Body shape: bulkier guy from months of hard labor out at sea
Hair style/color: Brown hair , loose curls, beard
general facial appearance:light stubble , tan , moderately attractive
Items/strange features: half of his right ear is missing

Eqipment

Weapons: (Stuff that makes sense please)two triple barreled enchanted flintlocks which shoot explosive shells, jambiya
Armor: A tough leather jacket embossed with light metal plate, Leather gloves embossed with metal plate,
Pets:
Special items: (Flying carpet,genie lamp,magic ring) bombs and rockets

Skills: (Magic , swordsmanship,navigation,inventing, sailing, explosives expert, etc.)explosives expert, sailing, invention, artillery expert
Traits: (Strong,fast,smart, durable, charismatic, etc.)intelligent , stubborn , bold, open-minded ,diligent


Last edited by Cthulhu on Wed Sep 06, 2017 12:07 am; edited 2 times in total

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Re: Age of Discovery: The New World Background

Post by Koyu on Mon Dec 05, 2016 8:44 am

Name: Amos Valenzuela
Age: 25
Gender: Male
Nation of Origin : Duneland
Background : He hails from an average family that did whatever jobs they could do to keep bread on the table, Amos had bigger dreams however like owning his own ship to travel across the world with through the raging seas. Though he had to start off by saving some money so he also did whatever job he got his hands on until he was able to buy a small ship named the 'Water Lily', he would use it to move small cargo here and there until he amassed more money to buy an even bigger ship which he used for trading and it was named 'Karanja'. But as time went by he was able to spend money on upgrading his ship to be able to hold decent cargo as well as have rooms for potential paying passengers, though as he is moving cargo and people around he is using the opportunity to try find another use for his ship like going on for an adventure someday...

Appearance

Height:
Body shape: Slim but muscular.
Hair style/color: Short black hair that has been swept backwards, there is a small spot of hair on the right side of his head that is bright red.
General facial appearance: Slight tan, grey eyes, slightly handsome.
Items/strange features: Silver necklace with an emerald on his neck.

Equipment

Weapons: A cutlass sword and a knife on his side.
Armor: None, wears moderate looking clothes.
Pets: None.
Special items: None.

Skills: He is good at fighting with his sword and handling his knife in battle, he also of course has a good sense of direction and is an expert in sailing, bartering.
Traits: He is strong enough to lift cargo boxes, strict, ambitious, a little greedy.

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Re: Age of Discovery: The New World Background

Post by The Lord Regent on Mon Dec 05, 2016 9:15 am

Name: Griff David
Age: 32
Gender: Male
Nation of Origin : Albion
Background : Griff is a distinguished sailor who joined the Albion navy at the age of sixteen, since then his life is a blur of bloody battle and rigid disciple. He was assigned to oversee and help provide security to the expidition. He's from a poor family, after several comindations from the navy he's not so poor anymore but hasn't adopted high society either.

Appearence

Height: 5'11
Body shape well muscled, but not too bulky
Hair style/color: Short black hair
general facial appearance: He has a harch face baring several scars
Items/strange features:

Eqipment

Weapons: Cutlass, a flintlock rifle, and pistol
Armor: Albion navy uniform
Pets: no
Special items: enchanted bullets

Skills: good marksman, good with a Cutlass, good brawler, Experienced in the navy
Traits: Fast, and strong, Uncharismatic, practical but he has a soft spot
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Re: Age of Discovery: The New World Background

Post by Cthulhu on Mon Dec 05, 2016 9:48 am

All are approved !


Re: Age of Discovery: The New World Background
Post by Cthulhu Yesterday at 6:23 pm

(Shut it you)

CC

Name: Nikola Koslov
Age:27
Gender: male
Nation of Origin : Nevgered
Background : The man working as the head of security on the ship ,he is quiet ,and no one but the captain knows of his true past ,as they met on the North Seas years ago!

Appearence

Height:6'1
Body shape: Bulky and muscular ,but not too toned
Hair style/color: Light blonde hair in a short ponytail ,scruffy short beard
general facial appearance:Strong check bones ,piercing ice blue ,eyes ,intimidating yet not ugly
Items/strange features: three vertical scars slashed down his lip.

Eqipment

Weapons: (Stuff that makes sense please)Blunderbuss , short Bardiche
Armor: Second verse same as the first) leather long coat.
Pets:his miniature Bruin Bear 'Yogi' (regular bruin bears are about the size of small elephants)
Special items: (Flying carpet,genie lamp,magic ring)

Skills: Swordsmanship ,hand to hand combat , weapons master
Traits: Strong, quicker than his size belies ,durable as all hell,loyal to a fault.

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Re: Age of Discovery: The New World Background

Post by KiloSasha on Mon Dec 05, 2016 11:57 am

Name: Goes by Elian
Age: 21
Gender: Female
Nation of Origin : Samarka
Background : She was orphaned at a young age, and grew up wild and half-feral on the streets of Samarka. She survived only by stealing food, by plucking coins from the pockets of the unwary alongside the other urchins. As she got older, she took jobs for coin, mostly situated around ships. She found herself helping out at various ships heading to exotic places, and the thrill of adventure quickly bloomed. She has moved from place to place since then, never finding home anywhere. Throughout this time, she has mostly dressed as a man, finding better work easier that way. She has kept this little fact a secret from everyone.

Appearance

Height: 5'4''
Body shape: Slender and toned.
Hair style/color: Her unruly hair is dark brown, trimmed short and sticks up at all angles.
General facial appearance: She has eyes the colour of sea foam, framed by layers of dark lashes. Numerous freckles dot her olive skin, concentrated mostly at her nose and the apples of her cheeks. 
Items/strange features: The little finger of her left hand is missing, chopped off at the second knuckle from when she was caught with her hand in someone's pocket. Due to this, the grip on her left hand isn't as good as what it could be, and she often drops things.

Equipment

Weapons: Pistol, dagger, cutlass
Armor: Light leather 
Pets: Capuchin monkey called Hati
Special items: 
Skills: Fast, agile, great liar, excellent pickpocket, knowledge in how to keep silent and hidden.
Traits: Durable, secretive, quick thinker, patient, fast learner.

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Re: Age of Discovery: The New World Background

Post by Cthulhu on Mon Dec 05, 2016 5:11 pm

Approved

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Re: Age of Discovery: The New World Background

Post by Cthulhu on Mon Dec 05, 2016 5:36 pm

All are approved !


Re: Age of Discovery: The New World Background
Post by Cthulhu Yesterday at 6:23 pm

(Shut it you)

CC

Name: Francois Bonnefoy
Age:27
Gender: male
Nation of Origin : Gallia
Background : The man who is funding the voyage and self proclaimed dandiest of dandies.Though he has lived a comfortable and opulent life as a Gallian duke he seeks adventure(Or so he says). A reason to have the rapier on his hip and the muscles on his arms. So he has chosen to join the voyage itself as an emmisary from Gallia to whatever nations they find,if any.

Appearence

Height:5'9
Body shape: Slim yet toned now after months of exploring with the crew
Hair style/color: Light blonde hair in a wavy shoulder length curls ,light stubble
general facial appearance:bright blue eyes ,vertical scar across his eye,rather damn handsome
Items/strange features:

Eqipment

Weapons: (Stuff that makes sense please)Basket hilt gallian rapier , Tilean stylized flintlock pistol
Armor: Second verse same as the first) (doesn't normally wear this) steel cuirasse ,guantlets,and grieves over padded navy blue armor
Pets:
Special items: (Flying carpet,genie lamp,magic ring)

Skills: Swordsman ,excellent negotiator, has a mind for money ,military tactic
Traits: Charismatic ,persuasive, smart (although he obfuscates stupidity)


Last edited by Cthulhu on Thu Jun 01, 2017 11:44 am; edited 1 time in total

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Re: Age of Discovery: The New World Background

Post by Flesh hunter on Mon Dec 05, 2016 5:38 pm

(WIP)
Name: Estavan Manolo
Age: 26
Gender: Male
Nation of Origin: Estalia
Background: Was Orphaned at an early age and was given to the local church. While being raised he studied scripture and started to be raised to become a priest. Until recently his time as a priest was uneventful...Until he started to question if magic was really a temptation or a useful tool. The local Religious leaders were not amused and forced Estavan into exile or face death

Appearance

Height: 5'11"
Body shape: thin but athletic
Hair style/color: Bald haircut
general facial appearance:
Items/strange features: A mark on his hand to tell of his exile

Eqipment

Weapons: Short Sword
Armor:
Pets:
Special items: (Flying carpet,genie lamp,magic ring)

Skills: Swordsmanship
Traits: (Strong,fast,smart, durable, charismatic, etc.)
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Re: Age of Discovery: The New World Background

Post by Cthulhu on Mon Dec 05, 2016 5:40 pm

Yaaaaaay!

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Re: Age of Discovery: The New World Background

Post by The Lord Regent on Tue Apr 25, 2017 2:28 am

Name: Curaca
Age: 19
Gender: Female
Nation of Origin : New world
Background : The aprentice of that one shaman guy, a bold willful young woman who wouldn't stop following him until he taught her magic. (even if it took years of sitting outside of his cave glaring.

Appearence

Height: 5ft
Body shape: Hour glass
Hair style/color: Black long straight
general facial appearance: The soft appearance of her face belies the fire within
Items/strange features:

Eqipment

Weapons: shaman stuff (a staff of some sort?), A dagger
Armor: loincloth and cloak
Pets: a pet leopard
Special items: (Flying carpet,genie lamp,magic ring)

Skills: Shaman magic, math, stabbing things
Traits: Smart, Arrogant, resourceful, attractive, willful
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Re: Age of Discovery: The New World Background

Post by Cthulhu on Fri Sep 01, 2017 12:52 am

Name: Alonzo De Miral
Age:24
Gender: male
Nation of Origin : Estalios
Background : An Estalian sellsword and former Reclaimer who was given to the order at a young age by his Carolinic mother ,who feared the influence his Moorish father would have on him if he stuck around . That's all he's willing to tell anyone just yet , excluding his partner .

Appearence

Height:5'8
Body shape: Athletic yet not broad, toned, didn't skip leg day
Hair style/color: Hair in close hanging curls , short well trimmed bear, jet black with a single curl of grey for some reason.
general facial appearance: slightly hooked nose , good looking , yet has an arrogant air about him that kind of makes it hard to acknowledge, dark eyes
Items/strange features: A strange golden pendant inset with jewels of differing colors , engraved with a strange eastern script , scar across his cheek .

Eqipment

Weapons: A  Reclaimer's broadsword , Agrabi Seven Star Steel sabre, a dagger he keeps at his ankle , small portable crossbow
Armor: Black leather fronted Brigandine armor tunic with black steel spaulders , bracers , and greaves .
Pets:
Special items: Earlier mentioned pendant

Skills: Swordsmanship , Marksmanship , hand to hand combat, horsemanship, speaks a good many languages, medicine, Has an amazing knack for being to talk his way out of near anything .
Traits: Clever , Flexible (both morally and physically) , Smart (yet unlearned) , attractive , strong , devious

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Re: Age of Discovery: The New World Background

Post by The Lord Regent on Sat Sep 02, 2017 2:09 am

Name: Fredrick
Age: 32
Gender: Male
Nation of Origin : Rhineland
Background : He was born the son of a soldier, not a reknowned warrior by any means but strong and brave certainly. Fredrick's father met his end when Fredrick was a young man, no stranger to the use of the blade, he took up his own sword to make his way in life; he had always been fascinated with the zweihander since he was a lad, and so with this lade and a passion for battle he joined one of the most famous mercenary companies in Ergmir. For twelve years he fought in bloody battle after bloody battle, always placing himself on the front line in the thick of battle, always excelling, allways boasting at the tavern telling tales of his exploits and wooing fair maidens, always honing his skills through tireless training, but always jovial and never grim. He was determined to be the best swordsman who ever lived, then one day his company  clashed with an elven insurgancy in the Rhineland, the front line had been butchered, the greatest most seaoned warriors he knew were torn apart like children, he hand been knocked unconscious after a brief spar with one elf who had cut through his guard like a knife through butter; in the end he awoke to victory, superior numbers, pike formations, and the arquebus had won the day at the cost of many lives; despite this Fredrick was disheartened, he had trained with a blade his whole life, and for what? to be effortlessly knocked asside by some beardless elf sporting a cocky smirk... Skill had not matter, these creatures were born faster than he could ever hope to match, it was unfair, it was infuriating. The swordsmen came face to face with the fact that his life's ambition... had simply  been a waste, his whole life spent learning the blade had been a waste when there were warriors he could never hope to compete with. He did not stay for the victory party, he did not stay to get paid, he took his sword and wandered off, he was ashamed and Disillusioned, resigned to his fate as a subpar warrior. He trained as hard as  ever and took work where he could find it, but his ambition was dead, as was his self respect all that mattered anymore was survival.

Appearence

Height: 6'8
Body shape: He's muscular but not ridiculously so
Hair style/color: long and black
general facial appearance: strong and unattractive
Items/strange features: many scars from battles passed

Eqipment

Weapons: Zweihander, katzbalger
Armor: steal breastplate and gauntlets, landsknecht clothes

Skills: Master of the Zweihander, quite skilled with his short sword too,  marching, taking care of his weapons, brawling
Traits: Mostly he is strong, he's quite fast as well, but in terms of swift footwork and not fast slashes, endurance, experienced, willful
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Re: Age of Discovery: The New World Background

Post by Cthulhu on Sat Sep 02, 2017 2:41 am

You are approved good sir!

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Re: Age of Discovery: The New World Background

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