possible game ideas

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possible game ideas

Post by The Lord Regent on Fri Jul 15, 2016 6:29 pm

I have few rp ideas, and a full rp idea which one of these do you guys prefer? or do you have thoughts on any of them, or do have too many already?

1 The book of mages

the story

Year 50
Some gifted people known as mages discovered how to control fire and water, Resulting in the formation of two clans The fire clan and the water clan. Mages from each clan found different methods of controlling fire and water, thus dividing the clans further into six clans
The fire mages were divided into three tribes. the Mages of darkwood who increased there power by sacrificing their own blood (blood magic), The mages of the Chaos dessert who’s power lies in the powerful offensive abilities of pure fire,And the mages of burning hill, who could greatly increase their spells power at the cost of their own energy.
The water mage tribes were themselves divided as well Into three tribes the mages of the great sea who used traditional water magic and its primarily defensive powers, the mages of poison water who learned how to imbue their water magic with poison, and the mages of iceland who could control the element ice


Year 100
Wars and territorial disputes break out often between the clans, until a powerful mage known as the great mage defeated all the clan leaders and declared himself ruler of the six clans, since then every time a great mage has passed away the clans send their best mage to challenge eachother the most powerful is declared the great mage

year 140
Six of the most powerful mages spent 3 years visiting all six clans, eventually writing a book known as the book of mages in which was listed the 100 most powerful mages alive
The book shattered the peace between clans, mages challenged each other to increase their ranking in the book
The current number one is the evil great mage battle beard of the blackrobes, who has established a police force of evil mages (blackrobes) to hunt down his enemies and generally be assholes






2 The last Wizard

Long ago in the land of (insert name here) the immortal races from beyond the human realm began a war to subjugate the human race. Gods and demons were always in competition for the souls and the minds of humankind, most not truly caring for the well being or the lives of their human subjects although they did bestow power and knowledge basic knowledge of magic to their cults and followers (they still do). Humanity continued to get shafted by the immortal races until a benevolent spirit born of the mortal realm appeared and trained a great order of spell casters known as wizards, to do justice upon the careless and selfish immortals and their followers, after centuries of war the wizards prevailed and brought about a golden age of humanity. for two hundred years humanity prospered under the guidance of the wizards. Although they too were human their power in the arcane granted them a much longer life.. eventually though from the ashes of the old gods came new ones .their appearance took the wizards off guard and their followers killed all but one of the wizards. Now a century later with the world cuaght in another war of the gods the last wizard emerges from hiding to train a new order of wizards and fight back for humanity


The monks of Thun- these are the warriors and priests of the goddess Thun, they are incredible martial artists extraordinarily disciplined. And are trained in the magic arts.of blasting raw force at opponents this. They are made if both male and female and control a mountainous rural region in the east. Thun is a quiet and disciplined but violent goddess

The illusionists of tach- this order of incredibly dangerous spell casters and priests who control a set of tropical islands with luxurious cities filled with extreme wealth and decadence for its citizen, built on the back of slavery. All of the illusionists of Tach are female, while most can only bend light into illusions some more magically powerful can blasts opponents with burning bolts of light and weild weapons they create from shadow. Tach is a devious and manipulative goddess who will do anything to increase her standing

The knights of kain- Followers of an arch demon known as kain they are blood crazed warriors imbued with the blood of the demon. This often gives them a demonic appearance as well as physical power and combat prowess well beyond that of any of the other religions followers sometimes they are accompanied by demons who wield powerful dark magic. Kain is a bloody, and ruthless demon who seeks only to spread chaos and destruction. All of his knights are male. Kain controls most of the western lands most of it now being a wasteland

The reavers of kain- female versions of the knights of kain

The witches of kain- cain also has an organization of female priestesses capable of ruthlessly wielding the powers of fire and blood and blone magic

The wizards of kain- like the above but they have ice magic and necromancy

Wizards- wizards are by far the most powerful humans in existence, they can be male or female and come in all personality types. They are more than just spell casters they are the peak of human achievement in magic and combat. They are soldiers fighting for independence from the immortals and They study all types of magic and must come to outmatch other spell casters in all fields of magic. For those who are accepted as apprentices the road is long and difficult, if they succeed in walking the path they will gain the unnaturally long life lasting centuries, and the ability to wield lightning a power once thought could only be wielded by gods. Though at the moment there is only one left


There are also plenty of independent spell casters out there Ussually either traveling hedge mages or secret dabbling societies of illusionists or necromancers. They are no wizards and Ussually merely dabble, lacking the resources to achieve mastery of any magic


Other magics wizards and various other magic users and organizations may be capable of are: Necromancy, earth magic, command over blood and bone, healing magic, water magic, transmutation, wind magic, beast talking, simple energy bolts





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Re: possible game ideas

Post by The Lord Regent on Fri Jul 15, 2016 6:36 pm

And here is the full rp idea

Masters of runes

So this would be mostly about mage nobility

Stuff


Runes: There are two main types of runes. Generator runes are vessels and generators of certain types of flux energy. A generator ruin might contain pure magic energy or elemental energy. All generator runes can generate a theoretically infinite amount of power however the amount of power a mage can draw at a time depends on both the focus of the mage and the rune itself as certain runes are harder to draw power from. Generator runes are the only way for mages to work their spells. Mages employ runes by focussing the flux energy from a rune or runes in their possession through control runes in their possession which determine the shape and form the energy from the generator rune, or runes (more than one can be channelled at a time but it will take focus) takes. Also runes can’t be destroyed
For instance an (making up runes) Arra generator rune focused through an emp control rune might create an energy bolt, but focused through an cag rune could create a cage of energy. Similarly and Arra, and a fira rune focused through an emp rune might create a fire bolt the fire will be less potent than just using the fira rune and it will have less blunt impact than just using an Arra rune, but the resulting fire bolt will be hotter than an arra bolt and have more impact than a fira bolt

Rune crafters, and Mages: It is important to understand that runecrafting and magery are independent and complex arts, and can’t really be pursued side by side in a lifetime. Both however are reserved for nobles and the upper class mainly, with very few lower class and peasant practitioners. (most of those would be hermits or part of a coven

Possession of runes: When a mage claims a rune that rune cannot be taken until the mage dies (the mage does not need to hold one of their runes to use them) After a mages death the rune becomes dormant until claimed by another mage.

The flux: The flux is the energy of magic produced by generator runes and a few magical creatures. When a mage uses a rune they take in a bit of flux energy. If a mage takes in more flux energy than they can handle their spells will become more powerful, but their body may decay, transmute itself, or explode. A mage can get rid of flux energy by waiting a few minutes without casting spells

Regions:the regions are split between the frigid but mage stone rich mainland, and the tropical islands rich for growing cash crops


Politics: Mages who are for the most part members of the noble caste, maintain control over the rune trade and knowledge of magery. There are two separate groups of nobility, the older less wealthy nobility who make their homes on the mainland, growing wheat and mining ore, they are descended from the first 8 mages of the land. Then there are the wealthier newer nobility whose lines began when entrepreneurs, offshoots from the second and third sons of the main branches settled on the islands off the coast of the mainland to farm cash crops and build their own legacy several generations ago; “they were so successful a new and massive capital was built on one of the larger islands. As a result of this the older and newer noble families find each other distasteful at best.

History: a millennia the land, and humanity itself were ruled by the 4 mighty Titans.

They were powerful immortals masters of magic, and crafters of runes who brought the mortal race through fear and iron fisted tyranny.

It is not known if they had names nor how long their reign lasted, what is known is how their reign was brought to an end.

8 humans some how discovered they were gifted in magic but were unable to refine their talents until one stole a book from the titans detailing the secrets of magic

The 8 refined their art and stole powerful runes from the titans.

With their newfound power they battled and imprisoned the titans in eternal cases of stone so that humanity may be free




Sentient races: Just humans and the imprisoned titans
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Re: possible game ideas

Post by KiloSasha on Sat Jul 16, 2016 8:29 am

I like them all. What's the harm in too many RPs? At least we'll never be bored Razz

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Re: possible game ideas

Post by The Lord Regent on Sat Jul 16, 2016 11:36 am

As a wise man said "There can be only one!" ok maybe 2
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Re: possible game ideas

Post by The Lord Regent on Sat Jul 16, 2016 4:32 pm

We now continue with the credible adventures of captain indecisive   Very Happy
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